23/05: Web 3D
What's Web 3D? What influence will it have on online learning?
The web is evolving, way past Web 2.0, according to Dr. Tony O'Driscoll of North Carolina State University's College of Management. And this evolution creates endless possibilities for the learner and learning!
In webvolution, O'Driscoll describes the evolution of the Web from 1.0 to Web 2.0, and to Web3D. In a quick 10-minute synthesis of Web history, he explains how Web 1.0 democratized access and Web 2.0 democratizes participation. Then he introduces Web3D. Here participants collaborate as they did in Web 2.0, but with a difference. In Web 3D, participants are able to create not just 2D content (such as documents) but 3D content, such as avatars, buildings, kiosks for displays, universities, etc. The claim is that this online world (inworld) is limited only by imagination.
Second Life, (a video introduction to Second Life is here) a technology specific to Web 3D, carries with it many applications for learning.
For example, Check out the promotional video for the Ohio University Second Life Campus
OR
Take a look at Educational Uses of Second Life. 3 female avatars lead a tour as they get an orientation, visit historical sites and show how learning could be in Second Life.
In Virtual Social Worlds and the Future of Learning O'Driscoll makes the case for learning in Web 3D situations: in Virtual Social Worlds (such as Second Life) he says, learning can be truly experiential, effective and profound.
So what will be the impact of Web 3D on learning?
The web is evolving, way past Web 2.0, according to Dr. Tony O'Driscoll of North Carolina State University's College of Management. And this evolution creates endless possibilities for the learner and learning!
In webvolution, O'Driscoll describes the evolution of the Web from 1.0 to Web 2.0, and to Web3D. In a quick 10-minute synthesis of Web history, he explains how Web 1.0 democratized access and Web 2.0 democratizes participation. Then he introduces Web3D. Here participants collaborate as they did in Web 2.0, but with a difference. In Web 3D, participants are able to create not just 2D content (such as documents) but 3D content, such as avatars, buildings, kiosks for displays, universities, etc. The claim is that this online world (inworld) is limited only by imagination.
Second Life, (a video introduction to Second Life is here) a technology specific to Web 3D, carries with it many applications for learning.
For example, Check out the promotional video for the Ohio University Second Life Campus
OR
Take a look at Educational Uses of Second Life. 3 female avatars lead a tour as they get an orientation, visit historical sites and show how learning could be in Second Life.
In Virtual Social Worlds and the Future of Learning O'Driscoll makes the case for learning in Web 3D situations: in Virtual Social Worlds (such as Second Life) he says, learning can be truly experiential, effective and profound.
So what will be the impact of Web 3D on learning?